About Us

This is what we do.

Bryant Henly

I'm a programmer that focuses on the technical aspect of game development, I primarily know C# with some light Java experience. Alongside programming, I am directly responsible for crafting the narrative for Spector Inspector

Eric Saulsbury

I’m a 3D modeler with experience in photoshop, video and sound editing. I will be mainly be working on the character models and several objects in the game. I will also be assisting in sound design and texturing of the game.

Halvor Remole

I'm a primarily a programmer with a little unity experience. I am familiar with Python, Java, C++, HTML, CSS, SCSS, and a little Assembly. My focus will be the coding background of the game, working with Bryant to create the fundamentals of our game in Unity. While I am not immediately familiar with Unitiy's UI, it follows a pretty standard flow and much the work will be done in C# which is quite similar to C++ and will be relatively easy to pick up. Coding is a hobby of mine and there is nothing like a good project to stretch ones legs and teach you something new.

Daniel Datu

My name is Daniel Datu, a student environmental artist in the Game Development program at UB. Together with Bryant, Eric, and Halvor, we are developing a project named Specter Inspector, a story-driven RPG with turn-based combat. While in school, I hope to develop my skills in building assets to create portfolio-quality set pieces. I believe that an immersive environment can contribute to effective storytelling, and I hope to accomplish that through this project.